



Empowering Young Minds
Engaging young learners with the wonders of technology while fostering computational skills and digital literacy in a fun and interactive way. Together we shape a brighter future through education!
Cultivating a passion for computer science early on can inspire the next generation of innovators and problem solvers. Together we can make a difference in the lives of students and the future.


Choice Boards

Computer Science Units
Unit 1
Digital Citizenship
K-2 EQ:
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What is safe and unsafe to share online?
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What is your digital footprint and how can you make it positive?
3-5 EQ:
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How can I have positive interactions while playing online games?
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How can I stay safe online?
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How can you know if someone is who they say they are online?
Unit 2
Hardware and Software
K-2 EQ:
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Where is the trackpad on the keyboard and what do you use it for?
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What are the different parts of the computer including hardware and software?
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What are some technological innovations that have changed the way people live and work?
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Where is the homerow and how can I practice typing with the homerow?
3-5 EQ:
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How has technology changed over the years and how will it change in the future?
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What digital tools can be used to accomplish different tasks?
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How does hardware and software work together?
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I can model how computer hardware and software work together as a system to accomplish tasks.
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I can explain how systems use binary code to represent numbers.
Unit 3
Computational Thinking
K-2 LT: I can use algorithms to complete a task.
I can analyze and debug a code.
I can identify and extend a pattern.
can use algorithms to construct programs that accomplish a task as means of creative expression.
I can create and use algorithms to complete a task. I can safely use the device.
I can use computational thinking skills to solve problems
I can recognize that problems can be broken down (decomposed) into smaller parts.
I can identify that there are multiple ways to solve a problem.
3-5 LT: I can build knowledge by actively exploring real-world issues.
Unit 4
Program and Design
K-2 I can create an imaginative solution that uses technology to meet a need.
I can understand that a model is used to develop and test ideas.
I can understand and use the engineer design process to identify a problem in my class and create a program to help solve it.
3-5 LT: I can explain why a real-world issue exists or was created and brainstorm a possible solution.I can create a solution for a problem using a digital tool
I can modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features


VR Headsets

Smart Home Devices

Smart Helmets

Smartwatches