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Digital Learning Stream

Empowering future digital leaders as we embark on a journey to discover the wonders of computer science. Unleash the creativity within young minds by unraveling the magic of computational skills and digital literacy in the classroom and beyond!

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Futuristic Planet

Empowering Young Minds

Engaging young learners with the wonders of technology while fostering computational skills and digital literacy in a fun and interactive way. Together we shape a brighter future through education!

 

Cultivating a passion for computer science early on can inspire the next generation of innovators and problem solvers. Together we can make a difference in the lives of students and the future.

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Choice Boards

Learning Targets

Learning Targets are based on local, state, and national computer science standards and build upon each standard from one grade level to the next.

(See class pages, units, and lessons for specific targets.)

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Kindergarten

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1st Grade

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2nd grade

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3rd grade

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4th grade

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5th grade

Computer Science Units 1-4

Unit 1

Digital Citizenship

K-2

  • What is safe and unsafe to share online?

  • How can I protect my personal information?

  • How can I make safe and responsible choices online?

  • What is your digital footprint and how can you make it positive?

  • How long do things last on the internet?

  • How can I recognize when work is created by others?

  • What are reliable sources?

3-5

  • How can I have positive interactions while playing online games?

  • How can I manage my digital identity and make positive and safe choices online?

  • How can you know if someone is who they say they are online?

  • How can I demonstrate respect for intellectual property?

  • How can I use effective research strategies online?

  • What are my rights and responsibilities as a digital citizen and as a creator?

Unit 2

Computing Systems

K-2

  • What are the basic functions of a keyboard such as letters, numbers, and trackpad and how can I use them effectively?

  • What are the different parts of a computer including hardware and software?

  • What are some technological innovations that have changed the way people live and work?

  • Where is the home row and how can I practice typing with the home row?

  • How can I use technology to choose a research topic and positively impact learning?

  • How can I use a variety of software to create digital artifacts?

  • What are some solutions to simple hardware and software problems?

  • How can I choose appropriate hardware and software to complete a task?

3-5:

  • How has technology changed over the years and how will it change in the future?

  • What digital tools can be used to accomplish different tasks?

  • What are some common hardware and software problems?

  • How does hardware and software connect to the Internet?

  •  I can model how computer hardware and software work together as a system to accomplish tasks.

  • I can explain how systems use binary code to represent numbers.

  • I can use software to build a program that my hardware will run.

Unit 3

Computational Thinking & Algorithms

K-2

  • I can understand a model is used to develop and test ideas.

  • I can construct an algorithm to complete a task or solve a problem.

  • I can analyze and debug a code.

  • I can identify and extend a pattern.

  • I can use computational thinking skills to solve problems

  • I can recognize that problems can be broken down into smaller parts.

  • I can identify that there are multiple ways to solve a problem.

  • ​I can identify a problem and create a solution with digital tools.

3-5

  • I can build knowledge by actively exploring real-world issues.

  • I can create a solution for a problem using a digital tool.

  • I can use computational thinking skills to solve a problem.

  • ​I can compare and refine multiple algorithms for the same task.

  • I can identify a problem, collect information, and develop a possible solution.

  • I can decompose problems into smaller sub-problems.

  • I can create programs with sequences, events, loops, conditionals, and variables.

Unit 4

Program Design

K-2

  • I can exchange ideas with others so they understand.

  • I can understand that a model is used to develop and test ideas.

  • I can build a collection of images and words to communicate using a variety of media.

  • I can use algorithms to construct a program that accomplishes a task as means of creative expression.

  • I can analyze and debug a code.

  • I can use algorithms to construct a Scratch Jr. program telling a story.

  • I can use a digital tool to share information.

  • I can understand and use the engineer design process to identify a problem in my class and create a program to help solve it.
     

3-5

  • I can select and evaluate appropriate digital tools for a design process. 

  • I can use the design process to come up with a solution to a problem.

  • I can create and debug a program to run correctly.

  • I can write a program with a variable.

  • I can identify ways to improve technology for all users.

  • I can build and remix a program that is broken apart.

  • I can create original works or responsibly remix digital resources into new creations.

  •  I can modify, remix, or incorporate portions of an existing program into my own work to make something new.

  • I can create a program that uses conditionals.

Computer Science Units 5-8

Unit 5

Emerging Technology

K-2

  • How can technology provide opportunities to enhance relevance and impact learning?

  • What digital tools can I use to collaborate with others?

  • Where can I find reliable sources for answers?

  • What is technology and how does it change our lives?

  • I can create a digital artifact.

  • I can create an imaginative solution that uses technology to meet a need.

  • I can create a product to represent data collected.
     

Program Design (UX and Feedback)

3-5

  • How can I identify and propose ways to improve usability and technology for diverse learners?

  • How can I seek diverse perspectives for the purpose of improving computational artifacts and programs?

  • I can create and debug a program.
  • I can communicate information clearly with appropriate digital tools.
  • I can modify, remix portions of an existing program into one's own work.
  • I can identify a real world issue and develop a possible solution.
  • I can take on varying roles when collaborating with peers during the design, implementation, and review stages of a program development.

Unit 6

Networks and Cybersecurity

K-2

  • I can exchange information clearly and creatively with digital tools.

  • I can use digital tools to collaborate with others locally and globally.
  • What are some technological innovations that have changed how people live and work?
  • Who are you connected to when you are on a networked device?
  • How can technology impact our lives positively or negatively?
  • ​I can create a program that reflects my identity.

 

 

3-5

  • What are the basics of machine learning and how can it be used to classify objects?

  • What are some effective research strategies?

  • What are some computing technologies that have changed the world?

  • I can compare and contrast prior, current and emerging technologies.

  • I can discuss and use emerging technology.

  • I can propose a creative solution using technology to answer a question about space.

  • I can explore global issues and expand my personal viewpoint.

Emerging Technology

Unit 7

Using CS to solve problems

K-2

  • I can create a variety of artifacts.

  • I can identify technology that allows collaboration with others.

  • I can use digital tools to collaborate with others.

  • I can understand there are reliable places to find information.

  • I can use Scratch Jr. to create a digital artifact.

  • I can practice using hardware and software to achieve personal goals.

  • I can use algorithms to construct programs that accomplish a task.

  • I can identify a problem and create a solution.

  • I can create a digital artifact that others will give feedback on.

  • I can understand and use the engineer ​design process to create a product.

Networks and Cybersecurity

3-5

  • How can I create and manage digital identity through positive and safe online interactions.

  • I can identify threats when playing online games and stay safe.

  • I can be positive and have fun when playing online games.

  • I can identify personal information that should not be shared online and find ways to protect myself.

  • I can discuss real-world cybersecurity problems.

  • How do firewalls protect networks and personal information?

Unit 8

Using CS to solve problems

3-5

  • I can explore local and global issues and connect with other learners.

  • I can build knowledge by actively exploring real-world issues and brainstorm a solution.

  • I can explore and explain why a real-world issue exists and develop a possible solution.

  • I can develop, reflect on and revise my personal learning goal.

  • I can create original works or responsibly remix digital resources into new creations.

  • I can identify a problem, collect information and develop a possible solution.

  • I can publish or present content that customizes the message and medium for their intended audiences.

Interactive Experience Smart Tech

Smart technology devices are revolutionizing the way we interact with our surroundings, providing seamless and engaging experiences. From smart home assistants to wearable gadgets, these devices enhance convenience and connectivity in our daily lives. With intuitive interfaces and advanced capabilities, they empower users to control their environments and access information effortlessly. Embrace the future with smart technology that enriches your lifestyle through interactive and personalized experiences.

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VR Headsets

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Smart Home Devices 

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Smart Helmets

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Smartwatches

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